![]() ![]() They then strike down potential threats at the safety of the wall. Mages and rangers tend to hang on the top of the castle near the catapult where they can see enemies storming the castle. When the spell is used on a group targeted by an ancient mage's attacks, the vengeance abilities of all targets is triggered against the mage potentially killing him/her instantly. The spell gives the vengeance ability to as much as 49 people nearby. The Lunar Magic spell Vengeance Group is another effective counter against Ancient Magiks. The high range attack bonus of the bolas make it very likely to hit on a mage with a low range defence bonus. This can not only stop the mage from chasing your team's flag, but also allows your team to attack the mage with melee as well while they are still held down. These are a ranged weapon that deal no damage, but stop an opponent for twenty seconds (ten if they use Protect from Missiles). On the other hand, if the player is using boosts such as magic potions to cast a specific spell which they otherwise could not cast, they will immediately stop autocasting that spell if their Magic level falls below the required level.Īnother way to hinder an enemy mage is to use bolas. For example, a player with 94 Magic will continue to use Ice Barrage if their magic level is lowered below 94, provided they do not switch to a melee weapon or another spell. Ancient mages will continue to autocast their chosen spell, so long as their base level is high enough to use it. It should be noted that lowering an enemy mage's Magic level may no longer be as effective as of 15 March 2011. However, it may take just one hit to disable an Ancient Mage so it is well worth the slightly reduced accuracy. However, this attack is somewhat flawed in this scenario since an Ancient Mage will in all likelihood be wearing armour that provides good magic defence. The most readily available magic reducing effect comes as a result of the magic attack Flames of Zamorak (no longer applicable since it was removed with EoC). Due to the innate high mage levels required to utilise the Ancient Magicks, almost any reduction in magic level will render an Ancient Mage useless. By lowering an opponents mage level, a player is often likely to prevent them from using their higher level spells. If the ancienter is killed, it is only a temporary solution as he/she usually returns.Īncients are also useful underground for stopping standard thieves as they try to infiltrate the castle from the underground passages.Ī strategy to counter the use of Ancient Mages lies in the reduction of the magic stat. The caster will end up racking a of lot kills when the game ends. Most of the players tend to have low levels and weak magical defence, allowing the Blood Barrage user to stay alive a lot longer and give his team a diversion to capture the flag. The caster uses Ice Barrage to freeze enemies, but when the caster is getting piled by enemies, he quickly switches to Blood Barrage and uses to restore health. Sometimes, a high-levelled player able to cast Ice Barrage and Blood Barrage, (some of them have level 99 summoning and come with a steel titan) might camp at the enemies spawn zone and use the area spells to demolish enemy players with the Protect from Melee prayer or Deflect Melee curse activated. Sometimes the ancient mages will also have a bow to use, so they can range after freezing enemy players. Once frozen this gives the melee attackers a chance to finish off the helpless thieves. The Ancient Mage often tries to defend the castle from potential standard stealers by freezing them with spells like ice barrage. Most of the time, each team will have at least one Ancient Mage. One useful tactic is to block off the corridor going around the teams room (the one you start in). 6 Stalling, buying time and other hindering tactics.
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