![]() So you'll need some sort of tagging system that tags crewmates around them and untags them when they walk too far away. If you have multiple imposters you'll need to have separate respawn points for each imposter, so the imposter who killed the crewmate is the one who summons it. So have a chain in the respawn area that tests for players and executes something like this /testfor dead The boss bars maximum value after the commands execution. Bossbars created by the game itself (such as the boss bar of the ender dragon) arent included. And we want them to be able to choose if they want to self report or not. The number of custom bossbars that exist after the command is executed. The reason it only activates on jump is because we will be having the imposter summon the body on themselves when they kill a player. execute ~ ~1 ~ /title title found a body! So to report they can just walk up to it and jump.Ĭommand chain: I used ~ ~-1 ~ in the execute to use command at point below player so it only activates when they jump.
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